If you select object while holding on to , map source is created. Save it as *. Jpg.
Make the color of materials that will be used white, and call up the map source that you saved as texporter by pressing beside . (bitmap-storage folder-open)
With selected materials, apply (assign material to select) - map source.
You can see the applied map at (show map in viewport) - perspective.
Select the object and get the values of Move, Rotate and Scale to be 0 and 100 (initial values before operating).
With the object selected, check - ¡Ý, ¡Ý, ¡Ý, ¡Ü For instance, press Pick , and select Copy source to Morph.
¢Ñ During Morph, if you put the mouse on Object to Morph, the curser will be a cross shape. If the number of vertex is changed during the operation, Morph cannot be carried out.
Save it as File - Export - VRML 97(*.WRL) format
Storage option :
:
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Call up the image file that you worked on by using texporter in max, from Photoshop.
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Characters completed.
Please send the completed characters as compressed *.WRL file and texture file.